Tekken tag 2 frame data12/18/2022 The game features a "stage gimmick" system. Character customization is also featured, similar to past Tekken games.Īdditionally, damage scaling would be altered once again, as grounded or slumping enemies now only take 60% of damage from an attack as opposed to a full 100% like in previous games.įeatures suggested by Katsuhiro Harada include recording in Practice mode as well as a Tutorial, to make the game more accessible for new players. The game inherits gameplay features from Tekken 6, such as " Bound" hits (hits that slam an airborne opponent to the ground and stun them so combos can be extended) and walled arenas, some of which featuring walls and floors that can be broken through during the fight. Tag Crashes could be performed when the player was on the ground and their partner's health bar flashed red. Tag combos (referred to as " Tag Assaults") which can be done simultaneously with both characters participating in the combo at the same time. New techniques include combined Tag Throws which, if timed properly, can be escaped from. The gameplay expands on the tag mechanics featured in the first Tekken Tag, allowing for extended tag combos and combined moves. The special win and lose poses are more lore based, and do not directly map onto the Netsu system, though the Netsu system can give hints as to who will have a special interaction. The Netsu ratings affect gameplay, and whether a character 'liked', was indifferent to, or 'disliked' another, would result in faster or slower ability to gain a damage boost when their partner was damaged. If time runs out, the player who has the most cumulative life remaining amongst their fighters wins the round.Ĭertain pairs of characters, when selected as a tag team, have special intros, win poses, lose poses, Tag Throws, and also Netsu ratings. If the life bar of either of a player's fighters runs out, that player loses the round. Players are able to switch their fighters out at any time, allowing the inactivate character to gradually recover some life they might have lost. While originally intended to only feature current characters from the canon Tekken 6, the revival of Jun Kazama as a playable character (who last appeared in 1995's Tekken 2) after many fan requests to Harada led to a wave of other revivals from older titles, many of whom were released as DLCs, turning the game into an 'all-stars' Tekken title.Īs in the original Tekken Tag Tournament, matches involve each player selecting two fighters to fight with. As an expansive non-canonical game, it has a large roster of 61 characters, more than any other title in the Tekken series. Like its predecessor, Tekken Tag Tournament 2 focuses on tag team battles. It was also ported to the Wii U as one of the system's launch titles in November 2012, subtitled Wii U Edition and featuring bonus exclusive content. A home version based on the update was released on Septemfor the PlayStation 3 and Xbox 360. ![]() An update for the arcade version, Tekken Tag Tournament 2 Unlimited, was released on Main Japan. ![]() The game was released in Japanese arcades on September 14, 2011, with a playable demo for the PlayStation 3 included with the Tekken Hybrid collection, released in North America and Europe in November 2011. Iron Fist Tag Tournament 2) is a 3D fighting game in the Tekken series and the successor to 1999's Tekken Tag Tournament. To illustrate plus, minus and neutral frames on block, we will use the three attacks below from Heihachi's move list.Tekken Tag Tournament 2 ( 鉄拳タッグトーナメント2, Tekken Taggu Tōnamento ?, lit. In Tekken 7, the exceptions to this rule are Master Raven and Ling Xiaoyu, whose fastest moves are i8, as well as Geese (i9) and Yoshimitsu (i6). The same principles, further explained below, apply to moves on hit and on counter hit.īefore illustrating these situations, it is worth knowing that in most cases, a character's fastest move is 10 frames (i10), meaning the move takes 10 frames (or one sixth of a second) to connect with the opponent. Conversely, a move that is minus on block means that the opponent's move will come out before the attacker's, while a move that is 0 on block means the attacker and opponent's moves will come out at the same time. ![]() Every move in Tekken gives the player plus frames, neutral frames or minus frames on block, on hit and on counter hit (hitting the opponent while they are also attacking). A move that is plus on block means that after the move is blocked, the attacker will be at a frame advantage, meaning that their move will come out before the opponent's move if both decide to attack afterwards.
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